BRAVO BiH

On 17 September 2026, BRAVO successfully organised an online debate on Youth Challenges in the Digital World as part of the MYndTheater project.

 

The online event brought together young people, youth workers, educators, representatives of youth organisations, and others interested in youth well-being and the challenges young people face in today’s digital environment. The debate provided an open and safe space for participants to share their experiences, exchange perspectives, and reflect on how the digital world influences young people’s everyday lives.

During the discussion, participants explored both the opportunities and challenges created by digital environments. Topics related to digital well-being, online experiences, youth participation, and the impact of the digital world on young people’s everyday lives provided the basis for an engaging exchange of ideas.

 

A special part of the debate was dedicated to the Forum Theatre methodology, one of the key approaches used within the MYndTheater project. Participants were introduced to the idea of using Forum Theatre as a tool for encouraging dialogue, critical thinking, active participation, and exploring different perspectives on challenging situations.

Rather than simply identifying problems, the discussion encouraged participants to think about possible responses and solutions to situations young people may encounter in digital spaces. This interactive approach created an opportunity for participants to connect their own experiences with the principles of Forum Theatre.

 

The debate was another important activity within the MYndTheater project, contributing to its goal of creating opportunities for young people to discuss relevant challenges, express their perspectives, and actively participate in finding ways to address issues affecting their everyday lives.

 

Through activities such as this online debate, MYndTheater continues to promote youth participation, critical thinking, dialogue, and creative approaches to addressing contemporary challenges faced by young people in the digital world.

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